Chronicles of Danurium

Identify All The Things

They follow the noise in the corner. Ask Urgran what the sound is. Ug says “Ug Food.”.

They ask Ug where food? He moves the stone plates and unearths a gnome . They get in an argument trying to get him to stop eating the gnome. They are unsuccessful as Ug rips gnome in half and gives half to Dabonk. After Dabonk had just made food and water.

They look under the plate where the gnome was located. Looks to be a little cock pit with a lot of switches and gears.

They go to exit the room and Mortem gets electrocuted by the door. Dabonk heals him. They head down the hallway. Hit a T and head back to the room. They hear wailing. Dabonk goes to check it out. They can’t figure out what it is. They fight over asking Ug. They ask Ug. He shows them moving masks, smoke, lightning machine.

Try to go the South. Door is locked. Enter into a room, “Lit candles are scattered across the floor, The north and east walls are covered with sword cuts.” Dabonk & Zander both recognize candles made by Kelron Monks.

The candle says has mark, protect, Kelron mark. Zander shows to Dabonk. Dabonk grabs candle and hand glows. Mortem tracks foot steps, Dabonk takes candles. They head the way of the tracks.

They enter into room “3 Kelron monks covered in blood and one crawling away.” Dabonk heals the one crawling away. Zander begins praying. Mortem searching the room. Monk says “through the gate before it is too late”. He shouts ,“go through gate before its too late”. Dabonk performs last rite.

Dabonk heads back to go light candles to create the gate. Kelron tells Zandar to pursue the source and not to use the gate.

Zander opens the door to the north. They follow the hallway. “The Emerald Guild” killed six ogres here”. They go through a door and realize it was the door they struggled with and is only one way. Dabonk is angry about gnomish design. They walk through hall and get teleported back to the main gate.

They haul their way back down. Exhausted they decide to rest. Dabonk casts Detect Charm and sees that Urgran is charmed. Orc wakes up and runs to door. Then takes off running. Big trouble. Dabonk chips rock off wall, casts light on it and throws it down hall.

They see a Gargoyle, gargoyle. Jimmy Wayne decides to study and get a reduce spell ready. Zander runs down and lights a torch and drops it and runs. He starts dancing uncontrollably as he runs away. JW casts reduce and shrinks the gargoyle. Who takes off after him. Zander jumps up and punches the gargoyle stunning him. They make quick work of him. JW takes the horns cut off by Mortem.

The party rests some more. JW takes off Zanders boots. JW tries to identify boots. He can’t. They rest. Zander reads book. Dabonk lights candles. They continue to read. Kelron goodness emits to them all. JW identifies boots and finds them to be allowed to move silently, fit great and cause you to dance if you try to run away. JW identifies many items.

Two waves of ogres come and they make work of them. Lots more identification of gear is performed as the days go on. Dabonk and Zander both get massive enlightenment as they finished the book they found. It disappears as they finish reading. Mortem makes difficult work out of reading the metal bound tome. He now has a massively complex regimen of eating, sleep and exercise to follow.

Deeper they Go. Urgan Joins.

Party resting. Hears some sounds. Zander checks all the doors and can’t find anything. As he checks last door an Orc busts in and attacks. JW casts sleep and gets 7 to sleep. Melee ensues. During battle JW charms one of the Orcs. JW asks “speak dwarvish”, he replies “kill dwarvish”. Asks in dwarfish and just gets funny looks. Orc wants foods. The party discusses what to do with the Orc while they give him a ration.

Orc, JW and Zandar take watch while others sleep. Orc gets up and starts running out. Goes down hall to door. Tells party, “masters inside. masters angry”.

Ask “who is master?” replies “masters warlords”.

masters control orcs, orcs don’t like masters, orcs serve nerull, masters serve nerull, masters afraid of nerull

Dabonk gets angry, says time to get in there.

They go in. They enter, "A stair ascends to a wooden platform in the north-east corner of the room, A large kiln and coal bin sit in the south-west corner of the room”. Orc says, “My friend kill you.” as he looks at one of the hobgoblins. Six hobgoblins in the middle of room.

Brutal battle. Nearly everyone dies. Massive healing from Dabonk. Orc takes head of leader and throws it against wall after battle. Find a bunch of 1000 silver. They crawl to the platform and have LONG rest. While they lick their wounds.

Dabonk creates food and water. They eat and get on their way.

Urgran and JW talk about what is in there. Gets promised to become Orc king of Bogkard Gruz. He leads them to the room that sinks and is confused that the gate is gone. He is distraught. They get him to get to point that he will lead them to the red robes in the tower.

They head down the stairs. “A magical mirror on the east wall answers questions with insults, Someone has scrawled a drawing of a castle on the east wall.” Detect magic shows mirror glowing. They take the mirror off the wall to look at it.

Go into "A balcony hangs from the north wall, Someone has scrawled “”/wikis/The%20Company%20of%20the%20Fang/new" class=“create-wiki-page-link”> The Company of the Fang looted this place" on the west wall”, 10 kobolds attack. JW uses sleep and they kill the rest. They try to leave the room and cant open the door. Use the wand to try to open with no luck.

Go back to room with the mirror and use the wand on the mirror. Seemingly no effect. Party get stuck and tries breaking mirror. They move mirror around find a stone. The stone opens a hidden compartment with a iron box. They open the iron box. Zander finds box. They give copper to the orc.

Go into room "Someone has scrawled “”/wikis/Bali/new" class=“create-wiki-page-link”> Bali fell here" on the west wall, Numerous monstrous skulls lie within niches in the north and south walls”. Find a glyph. Read it as some sort of elven spider queen or similar. Dabonk can’t really remember. JW knows it is a glyph that can be activated.

Go into room "A tile mosaic of geometric patterns covers the floor, A pile of rotten fruit lies in the west side of the room” Find a chest with a ton of silver. Try to build a way to transport it and give up.

Follow long hall way and enter room, "A narrow pit covered by iron bars lies in the north side of the room, Numerous monstrous skulls lie within niches in the north wall “. JimmyWayne opens door and takes a dart to the body off a trap.

Wander halls. Get to dead end and see same glyph as before. Another dead end and see same glyph again. Dabonk dispels magic and wall disappears enter into "A mural of ghoulish carnage covers the ceiling, Someone has scrawled “Upon the ”/wikis/Night%20of%20Jade/new" class=“create-wiki-page-link”> Night of Jade, when light becomes shadow, the Blade of Souls shall be found" on the east wall”. Massive trap springs with scythe. Dabonk and Mortem badly hurt.

Follow the hallway down.. Get to a door and Zandar disappears, then JW… then rest follow. Find themselves in the gate room. Try to use wand, it goes crazy and gets sucked into wall. They track back down to the large room with mural on ceiling.

Follow into hallway and set off water trap. Come back to big room. Run into another glyph. Rest fully. go back to glyph and try to dispel.. Try to cut it. Trace it. Wall disappears and they walk in.

Shriekers start screaming. They kill the shriekers. "The floor is covered with claw marks, Several torches are scattered throughout the room.” Tons of coins on the rooms. Follow hallway.

Enter into "A group of monstrous faces have been carved into the north wall, A sundered amulet lies in the north-west corner of the room.” Dabonk puts on amulet.

Follow way back find a door they can’t figure out. Keep moving through hallways until they hit room "Spirals of gray stones cover the floor, A stream of water flows through the room”.

Follow hallway. "A carved stone statue stands in the center of the room, The scent of smoke fills the room”.

Open into room with Trogodyltes. Put to sleep and attack. Taken care of business. 4000 coins, no room to carry. "Numerous pillars line the north and west walls, Someone has scrawled “Beneath the altar” in draconic script on the north wall"

Head into “A set of demonic war masks hangs on the west wall, Ghostly wailing can be heard in the north-west corner of the room”

Trust No One. The Gate is Near.

Party decides to head East. Enter into “A stack of water-filled barrels stands against the north wall, A pair of boots lies in the north-west corner of the room.”. ”/characters/zandar" class=“wiki-content-link”>Zandar goes to check boots. Dabonk goes to check water. JimmyWayne does three steps forward three steps back. Water looks normal, smells fine.

JimmyWayne tells everyone that boots are magical and grabs Dabonk hand. JW draws something and shows Dabonk. Zandar puts on boots. Tries 3 forward two backward. Zander and JimmyWayne argue about how magic works. Dabonk tells Zandar to drink water, so he does. JW tries to detect magic on water. Sees nothing.

Zandar rolls under half open door into "Several square holes are cut into the ceiling and floor, Skeletons hang from chains and manacles against the west wall”. Dabonk follows. Zandar thinks there is a trap. They see a chest at end of room. Dabonk/Mortem set off fire trap. Dabonk gets burned. Mortem looks and finds a stone that tipped up. Mortem steps on trap and Dabonk, JW and Mortem take fire to themselves.

Zandar tries to open the box and fails. Dabonk tries to figure it out and can’t. Mortem slashes box open and silver spills every where. They leave silver. They head out the West door. Zandar pulls on door and activates trap. Falls 10’ and impales self on spike. JW tells Dabonk he is going to make him light and lower him to get the rope. Half way down Dabonk falls. Dabonk / JW start fighting. Dabonk tries to lift off and over shoots it and Zandar falls back on the spike. Tries again same thing. Dabonk heals Zandar. Dabonk lifts him up and off. Dabonk prays to Kelron. Dabonk tries multiple times to get rope and fails. Mortem ties rope around and tries pulling up. Mortem pulls both up no problem.

Zandar jumps across to other side no problem. "A toppled statue lies in the center of the room, An overwhelming stench fills the room.” Zander goes to jump back and floor drops down. Dabonk finds mechanical stuff in the west wall. Dabonk and Zander get pulled back out by Mortem.

Dabonk looks for traps. Finds good lock. Zander tries to unlock and can’t. Mortem cuts hole in door.

Zandar peaks in "The south and west walls have been engraved with glowing symbols, Someone has scrawled “left, door, right, right” on the north wall “ JW did detect magic and saw dim light. Dabonk can read it and shares “Crismon Gate Tower”.

Party starts searching room. They start melee as Orcs bust in through wall. JW puts them to sleep and they start with multiple waves. Halfway through JW tells them in Orcish to drop weapons. They instantly do and bow down. He demands “why are you attacking me”. They start to snivel and apologize profusely. “We saw movement at the gate.” “Why haven’t you done anything yet?” “We were on our way"

Zandar start praying to Kelron. JW tells him to stop. Zandar leaves room. JW tells them he is mad and upset. Demands life sacrifice. They both kill themselves. JW asks to accompany to gate. Tries open door and it is stuck. He starts running back through rooms. Runs into Zandar and falls and trips and dies on spikes. JW and Zandar start arguing.

They go back into room with runes and setup camp. They sleep for several hours. Zandar feels rumbling and wakes Dabonk. They look around and don’t see anything. Then they start talking about JW. Dabonk asks how can you trust me? Kelron speaks to Zandar. Tells him he has the mark of Zazel Brotherhood.

Dabonk & Zandar hear noises. Zander goes to look and gets hit. Kobolds attack. Dabonk says “Repent and die quick”. “Turn to Kelron and I will help you kill Nerull.” They make easy work. Zandar punching like mad man. After fight they talk abut JW.

They back track through the dungeon until they come into “The scent of urine fills the north-east corner of the room, A pair of boots lies in the north-west corner of the room.” JW tries to detect magic. Gets nothing.

Head south into "Someone has scrawled “Sharpen thy blade and ready thy shield” on the north wall, A pile of broken arrows lies in the south-east corner of the room.” JW searches room for magic. Finds glowing rectangle. Zander puts rope over it to outline it. Try picking lock. Try smashing. Try sword. Can’t break or open it. Start moving it. Outline box with broken arrows.

Zandar prays to Kelron. He is told to seek clarity. Dabonk has a feeling this has to be open. They have been given direction about sticks. Then remember a wand. They try using it without luck. JW says “Dissolve Stick”. It appears with no lock. Full of platinum.

Go North and find "Someone has scrawled “Ran out of fire sticks” in orcish runes on the south wall, A rotting odor fills the room.” Head back out and continue on.

Enter "A tile labyrinth covers the floor, A sundered mace lies in the south-west corner of the room”. Jimmy tries to detect magic. Sees glowing door. Zander tries to open and gets gassed. Tries to use iron crow bar. Nothing is opening door. Dabonk hits door with mace. They re-route another way.

Zandar opens the door. Zandar opens another door. Enters into "A carved stone statue stands in the south-east corner of the room, Someone has scrawled “The curse can never be broken” in dwarvish runes on the south wall"

Zandar disarms trap and goes down to "A forge and anvil sit in the north- east corner of the room.” As they search the room JW and Mortem fall 30’ down into pit. They pull them out. Tear mask off JW and throw in pit. Switch his clothes. They decide to camp.

JW wakes and asks about his mask being gone. Lots of rest. Last of rations expired. Can’t get through door try everything and detect it as magic.

Go through archway instead "A faded and torn tapestry hangs from the east wall, Numerous humanoid skulls are scattered throughout the room”. Start searching room. Black out. End up back in room with statue and sunken room. Mortem tracks lots of creatures into the wall. JW tries to detect message and gets blinded by light. Zander prays to Kelron about a wall. Kelron scoffs at this.

Zandar scales wall and drops rope to JW. They hustle back to the origination point. Along the way. Enter room “A ladder ascends to a balcony hanging from the north wall, The scent of urine fills the north side of the room.”

Zandar opens door into "Spirals of black stones cover the floor, Someone has scrawled “silver, jade, azure, crimson” on the north wall”. Party decides to stop for rest.

Trapped with Another Face

Dabonk tries to open door to the south and can’t. Zandar does with ease. They enter into a room:
An unexplained breeze can be felt in the south-west corner of the room, Several pieces of trash are scattered throughout the room. They find a door that they can’t open. They search and find a chain on the wall. Zandar breaks it off.

Mortem shoves sword in wall but can’t cut through it. Zandar gets the nick name lady fingers. JimmyWayne figures out how it works and that they broke it. Dabonk figures out a way to repair it. Zandar repairs it. Open door and come back to throne room. As they enter Zandar and Dabonk super tired. They all retreat back into the torture room.

Party goes to sleep. Wakes to noises. Zandar tries to hide to find noise and gets attacked by a Kobold. JimmyWayne tells last kobold to drop weapon. Kobold screams back “Die Kelron”. JimmyWayne kills him.

Head back into torture room. Get some sleep. Hear more noises. Zandar goes to investigate. More Kobolds. Dabonk demands they repent. They respond Nerull never dies. JimmyWayne drop your weapon and we will let you live. Respond with “Nerull never dies”.

Party goes back to sleep. Hear more noises. Repeat. More Kobolds. They can’t wake up JimmyWayne. “Damn dog servants die and I will kill you quick”. Response “Give up Kelron slime. Nerull never dies”. Dabonk does hold person on Kobold. Mortem and Dabonk put him in cage.

In Kobold. “How many are you?” … “Nerull will make your suffering endless”.

Interrogation begins.

Zandar comes up with idea to use masks and act like a demon to scare it into submission.

JimmyWayne puts on mask and comes in and acts like casting spell on Dabonk.

Kobold freaks out and starts talking about Ardum. Screams he didn’t tell them. He demands he never told them about opening the portal and passes out.

Mask is stuck party decides to rest. Hear more things. JimmyWayne sticks head in.

JimmyWayne gets lured into the room by a beautiful vixen.

JimmyWayne & Dabonk argue about what happened. Go back to sleep. Hear something in other room. Dabonk heads in and sees Crismon Sickle priest unlocking cage and casts hold person on him. Zandar & Mortem put him to death. JimmyWayne puts the crimson sickle robes on to complete the costume.

They decide to move along. Enter into room, A stone stair descends towards the west wall, Someone has scrawled “Death is the only exit” on the west wall. Zandar triggers a spear trap. Then looks for more. No one can open door. Mortem sword won’t even penetrate it. They decide to circle back to try to get north.

Enter into "A group of draconic faces have been carved into the east wall, A stream of quicksilver flows into a shallow pool in the south-east corner of the room “.

Zandar puts half staff in and it chrome plates it.

Move into "A large demonic idol with ruby eyes sits in the south-east corner of the room, A pile of rotten bread lies in the west side of the room”. Shriekers start screaming. Dabonk cast silence. Party kills them. Recognize that idol matches mask of Arum. Mortem tries to remove rubies and can’t. JimmyWayne touches and suggests moving on.

Move through portcullis to the north. A narrow shaft descends from the room into a plundered tomb below, A briny odor fills the room. Start to get attacked by orcs. JimmyWayne puts them to sleep. Party takes care of them. They save one to interrogate. Then decide to kill him.

Move into room Someone has scrawled “Three steps forward, two steps back” on the south wall, A pair of boots lies in the west side of the room”. Zandar puts on boots and does dance. Sees radiating magic. JimmyWayne does the same with them.

Magic Is Everywhere. Don't Forget Kelron

The party rests. Dabonk reads book and is absolutely enthralled. Zandar tries to read book but just is not quite feeling it.

They finally get a good night of sleep.

They decide to head out and encounter a stuck door. Mortem tries to open. Dabonk tries to open and can’t. Zandar tries and opens door.

The room has hexagon tiles. Th East wall says “Istryrd stands here, slain by a basilisk”.. Istryrd was a human queen of Thinul. Rumor her son Gyles was the off spring of ”/wikis/nerull" class=“wiki-page-link”> Nerull. King Reyney sentenced her to death and she disappeared while being held. Statue of a woman in the corner.

Mortem explains what a basilisk is and how they turn people to stone.

Zandar states maybe that there is no way out. JimmyWayne panics and forces everyone to head back out. They get to where they entered.

Dabonk & Mortem try to open door and can’t get it open. Zandar opens it. Mortem walks through and gets blown back into room. Knocking the wind out of everyone. Zandar prays to Kelron and is chastised for a lack of faith.

Zandar goes to leave and door shuts behind him. Dabonk tries to open it. They can’t. Zandar turns back and opens door just fine.

They head back down the hall. They run into kobolds. JimmyWayne puts them to sleep and the party coup de gras them. They try to open the door unsuccessfully. Zandar goes back and searches bodies and finds an iron bar and uses it to unlock the door. Upon entering they see “Has anyone seen my invisible cloak?” and a pile of shattered weapons.

The go into a room and find "_____ killed a demon here.” and a chained shirt.

Go into next room and find three shriekers. They struggle to kill them as a piercer falls on them multiple times. Mortem hit by piercer.

Dabonk removes piercer and gets burned. Heals up Mortem. Dabonk goes to kill. They find a box. Zandar breaks it and copper goes everywhere.

Go into a room and see red stones, “In the Spring of Storms, the Sword of Cauldrons shall be restored."

Find chest of copper.

Go next room and find anvil and forge. Dabonk finds forge mis set. Find iron box with 1000sp under it. JimmyWayne copies down glyphs in his spell book.

Mortem discovers missing bricks and finds a tunnel. Crawl through tunnel into a room with a demon scrawled on the wall and a stinky shrimp odor.

Go through portcullis and find papers and latern and bed. JimmyWayne puts paper in his bag. Dabonk breaks bed.

They Sleep and read.

Go into a room with tile labyrinth covers floor and rotten bread on the floor.

Mortem puts sword into wall. Amazed at its sharpest. Mortem cuts a whole in wall. Dabonk pushes block in and it sets a fire trap. He crawls in and finds a new room.

12 orcs attack. JimmyWayne puts 7 to sleep. They struggle to take care of business but finally do. Green glowing liquid down side with torches in iron sconces. Mortem sticks sword in and it begins to bubble and make noise.

Drop orcs into the channel. Skin melts off to the bone.

Move to a room to the south.

Walk into a room with demonic masks with several iron cages. Put demonic mask in backpack. Cages have nothing but rags. Whistle found.

Walk into A rope ascends to a balcony hanging from the east wall, Several torches are scattered throughout the room. Mortem climbs rope finds empty balcony.

Try to open door can’t go to the south. A stone dais and throne sits in the east side of the room, Someone has scrawled “Reta died here” on the east wall

Reta was a name of a ship that discovered Blackmoor.

JimmyWalker sits on throne.

A ladder ascends to a wooden platform in the south-east corner of the room, A mural of an air goddess (Ninla, old forgotten God) covers the ceiling.

Digging for electrum pieces. Rot worms infest Dabonk and Mortem. Zandar puts tourniquets on them. Zandar cuts out the worm from Dabonk. Dabonk prays to Kelron for help. Then applies fire to Mortem’s leg.

Move into a sloped pit lined with iron spikes lies in the south-east corner of the room, Someone has scrawled a large X on the south wall.

Walk into room howling can be heard in the north-east corner of the room. A pile of iron blobs lies in the center of the room

JimmyWayne steps on tile and opens a secret door leading into… Several iron cages are scattered throughout the room, A briny odor fills the east side of the room. JimmyWayne searching the cages finds a wand.

Head south to Several iron cages are scattered throughout the room, Someone has scrawled “The curse can never be broken” in orcish runes on the south wall . Found scroll with 4 priest spells. Body with moderate level rankings. Kelron priests robe with skelton.
4th – Mental Domination
6th – Legal Thoughts
1st – Thought Capture
5th – Mind Shatter

Temple of Books

Good sleep is hard to come by lately. As the party lays down to sleep a shrieking mushroom starts wailing. Zandar and Mortem seem to be mesmerized and find themselves attached to the little guy. Dabonk having none of this steps up and kills the thing. Zandar and Mortem start weeping at the loss of this dear friend. Dabonk convinces them that Kelron urged him to kill the fungus and was really all for the better.

While consoling those mourning JimmyWayne notices something moving in the next room. They see a Content Not Found: troglodyte and run into kill it. Then exhausted. Go back to sleep.

Before they can even get settled in they see something moving about in an adjacent room. Dabonk charges in and gets attacked by Content Not Found: troglodyte. Zandar kills it while Mortem takes a spear to the shoulder. After bandaging up and moving on they explore a hall and find a dead end.

Dabonk and Mortem feel there is something a miss with the wall. They diligently search the floor and wall until Dabonk finds a switch that opens it. In it they find a container. This is a book that contains the great wisdom of Kelron. It is written by Priest Content Not Found: symas (1st Kelron Priest) who was favored by Kelron and a key part of helping banishing Nerull from Danurium.

They continue to the other end of the hall and find a door that is locked. Dabonk tries to open it and they all get sprayed with gas. Mortem and JimmyWayne start to lose their vision.

Dabonk & Zandar pray to Kelron. He tells them that they carry the answers with in them. “You carry the answers of my ways upon you."

Dabonk reads book. He is compelled to continue reading.

Zandar reads book. He feels so refreshed.

They see a human turn down the hall then do a 180 and run away. They take chase after them.

They come to a room which has “When the Crismon Gate Opens, the nightmare tower shall be found” on the wall.

Zandar prays and is told. “The tower of the sickle channels all evil."

Mortem tracks the foot prints of the person they were chasing and finds a secret passage.

When entering they find 7 orcs in a room with 3 of them on a catwalk above. JimmyWayne casts sleep putting the orcs in a lull while others quickly execute them.

There are many bookcases. On them they find an odd book that is made of all metal.

Converging on Jarren's Outpost
New Party Forming

Zandar gets word from his father [[:dobbin, Dobbin]] who is Thinul that he needs to head to Marsilon to meet with Brother Jeremiah.

JimmyWayne has heard of great magic and mystery in Marsilon. He leaves Blackmoor to travel to JarrensOutpost.

Dabonk getting on the nerves of his elders in Blackmoor is shipped off to Marsilon for duty by way of JarrensOutpost
Dabonk: Dwarf Priest

Mortem has heard of pair of brothers who have built a mining operation in Marsilon. One is rumored to be a great warrior. He takes off for Marsilon and heads to JarrensOutpost.

The four find themselves in the local tavern talking about their dreams and journey towards Marsilon. They decide traveling in numbers is safest and so they decided to head out together.

The travel along the road for several hours and are ambushed by 7 Kobolds. They kill four of them and the other three scurry away.

They continue along the road and have encounter with a few Thinul guards. They ask about the great warrior in Marsilon and are told of the Mighty Aldo. Inquiring about Brother Jeremiah reveals that there is a lot going on at the Marsilon Kelron Monastery and he has not been around lately.

After a long day of travel they make camp. They hear some noise off in the forest. They get into a tussel with a four wild pigs. Putting an end to them all.

They pick up camp and move to the other side of the road. As they cross an owl swoops down to attack and Zandar knocks it out of the air mid fight. A most impressive feat.

After some light sleep the head on their way. Mid day they spot ~15 people on horses at the fork in the road. They appear to be priests of the Crismon Sickle. In sheer fear they run into the forest to hide.

Zandar gets an uncontrollable urge from Kelron to push forward and attack. He heads straight towards the group. A massive battle ensues of the most epic variety. It appears as if Kelron and Nerull are having it out .

Nerull points his priests to attack the group. Half charge the other half head in the other direction. The party notices they have a lady in distress that is being whisked away. As Zandar charges in he finds new magic and powers taking care of those at his disposal with little effort. The rest of the group has the same fortune. Nerull infuriated raises his Sickle and charges on ward. As he approaches Kelron appears and they engage. Both shooting straight up into the sky.

Mortem tracks the group that got away. They make their way to a Temple of Nerull.

They descend down into the Temple. They find a stuck door and open it. In the room is a pool. Mortem puts his arm in and it tingles a bit. They head out and into another room finding nothing. They break a door and find a room with a Shrieker that begins wailing. Next to an idol of Nerull. The shrieking attracts a group of orcs from an adjoining room and the melee begins. The party nearly decimated finally puts the last orc down. Retiring for the day.

shrieker plus orcs.. neural idol

Wait. We Forgot the Loot.

They wake up and head down for breakfast.

Myto, Aldo and Bee head to the Marsilon Kelron Monastery. Bee stays to pray. Brother Hatas talks to Aldo. He tells him he is the new Lord Commander of Marsilon. That he is building a defensive force. Aldo asks for the Kelron Monks to do some mental training with the new guard.

Hatas says that Brother Jeremiah has sent word asking if the quest for the
Eye of the Seer is complete. Aldo indicates they have it. Hatas lets him know they have a group heading to Thinul today that can transport it.

Skullman and Gryvine head to the alchemist. They ask Rilla for an update on the antidote. She says it is still weeks out. They head over to Blackmoor Trading Company|BTC. They are greeted by Tiarodaw and ask for Irgban. They discuss what they need to get started.

They head over to bank. Vesden greets them. They withdraw 1000 platinum and head back to the BTC to drop it off. Then they go back and return the strong box they borrowed.

They head to grab the horses and meet Parametheus and then go to the Monastery. Gryvine gives Hatas a bag with the orb and tells them good luck. Everyone heads to Didar. They buy Parm plate mail, a shield and a short sword.

They head out of Marsilon, traveling all day. They make camp and wake up for breakfast and head out. They stop for lunch and rest the horses. They get to the edge of the swamp and then make camp. They have an uneventful evening. Wake up. Eat.

Skullman talks to the horses and tells them they will be back for them in a bit. Aldo does some combat training with Parm. Rocks come flying towards Skullman and they see a troll fast approaching. Myto start to focus on an Elephant and prays to Kelron. No matter what they do they can’t keep the troll dead. It keeps regenerating. They put the tree in a web on a on tree and burn it only turn and find the body rising from the swamp with a new head. They decide to run to the entrance of the Temple of the Swamp. Once there they fell the troll and burn it while on the mound.

They head into the Temple to retrieve the chest they left. Aldo is hit by a dart trap. They pick up the chest and start carrying it out. Gryvine gives Parm magical strength. They finally haul the check out and get back to camp. They eat. Aldo trains Parm. They all get a good nights rest.

They pack up in the morning. Spreading the coins over multiple saddle bags and tying the box to Parm’s horse. They go half a day and then water, eat and rest.

They travel the rest of the day and then make camp. Up early they pack up and head out. They stop at noon to rest the horses and eat. They travel the rest of the day making camp for the night.

Up early they head out and hit Marsilon by mid day. They stable the horses. Giving Parm a hard time. They head to the The Wild Pig to eat and drink. Then go to the bank and desposit funds. Aldo tells Parm to clean his gear and then they head to the Marsilon Inn to crash.

Lord Commander Aldo

Everyone wakes up. Kalen tells them that Publius has been waiting for them at Blackmoor Trading Company here in town.

Gryvine and Aldo head to the BTC outpost.

They say hello to Irgban and ask for Publius. He tells them Publius waited for days and headed back to Blackmoor. They review the plans with Irgban and decide on the basics. Three story tower. Two story buildings.

They then head to the stables. They greet Parametheus who thanks them for bringing back the saddle. Aldo asks when Parm will be a “real hero”. Parm shows him his homegrown training ground. Aldo offers to train him if Lord Darust will agree. They all head out to Darust’s.

Darust greets them and chastises Parm for not being at the stable doing his job. They offer to help build a stronghold and build a city guard, but ask for financial help. Darust offers to pay for half of the wall cost, the difference in cost to make it three stories.

He also offers Aldo the position of Lord Commander of Marsilon. Telling him he needs three dozen guards. Aldo counters saying he will do it if he lets him train Param and hire a captain. He gives Aldo a crested pendant making it official.

They head back to the BTC and update changes to make the building bigger. The BTC asks for a downpayment to get started. Off to the The Wild Pig to celebrate they go.

Skullman heads to visit Fabijan.

Skullman turns into a pigeon and flies to Fabijan. He asks about the Circle of Fergus. He finds out that Fabijan is the 5th Circle and explains the hierarchy. Fabijan tells him that Genys will reveal herself in the near future to him. Skull man transforms back to a pigeon and heads back to the Wild Pig where he turns human and enters to find his friends.

Myto goes to Wilbert’s.

Myto sells the bear, wolf and mountain lion pelts that he forgot to the day before. Myto decides to go hunting. He tracks for a while finding only wild sheep. He almost gives up for the day but finds some wild pig tracks. He kills a few. He then heads to the Wild Pig where he sells Blamhammer the pig.

Bee goes to the monastery after seeing off Jelica.

All at the Wild Pig. Aldo names Blamhammer Captain of the Guard. Tells him to go and get 36 recruits for the guard. They start to discuss barracks for the guard. They ask Parm and says he will get a land grant from Darust and suggests having the recruits build their own housing as part of their training. Parm leaves to talk to his dad. Everyone else goes to bed.

In Kelron's Favor

The party exhausted from the dungeon crawl head out toward the horses. While mucking through the swamp they are ambushed by bullywugs. As two jump up towards Myto, Gryvine unloads a magical web on them. Bee starts her prayer to Kelron and fires up a spiritual hammer. Aldo starts swinging and Gryvine grabs ahold and unloads his electrical magic.

The electricity runs through the bullywug and into the swamp electrocuting the entire party, but effectively killing most of the bullywug’s. Bee cast curelight wounds on Myto and Jelica. Aldo and Myto helped clean up the riff raff as Gryvine light up his hands to finish off those that were webbed. Bee prays over Jelica and heals herself and Myto.

They finally get back to the horses and eat lunch. Bee asks Jelica if she wants to pray. Bee and Jelica talk about Kelron. Everyone prays and studies while Aldo trains. Aldo notices his horse is missing. Myto offers to track the missing horse. They split the treasure they had up among the horses and saddled up. Jelica riding with Bee and Aldo riding Myto’s horse. They tracked the horse for about 3.5 miles and finally found it. They decided to camp for the night.

Myto sees a mountain lion and takes a shot hitting it, but then attacked by another from the tree above. Gryvine wakes the others up. He electrocutes the one on Myto. Bee starts chanting. Gryvine entangles the other one in a web. Myto yells to not crush it. Skullman heals the animal and frees it. Myto skins the mountain lion that was slain. They go back to sleep.

In the morning the eat and head out. Going through the hunting grounds they run into a hunter and then stop for lunch Skullman talks to the horses and he lets everyone know they are hurting and need more rest. They let them rest and then get to the road. Going a few miles before making camp.

Gryvine cooks mountain lion stew. Bee talks to Jelica and learns of her husband Omet (deceased) and their boys. Jelica says she is a cheese maker. They soon fall asleep.

They wakeup eat, packup and head out. They see soldiers on the road up ahead, but never catchup to them. they break for camp. Eat, study and pray. Bee teaches Jelica more about Kelron. They go to sleep.

Skullman hears something and alerts Gryvine who sees eyes and wakes up the party. Hobgoblin’s attacked. Myto attacks, Gryvine puts them into a web. Bee does a hold on one of them. Aldo and Myto continue slicing and dicing. Gryvine grabs a hold and does a electrocution. Skullman starts chanting and out come the insects. After the blood bath they go back to sleep.

Myto heals Aldo. Bee also heals Aldo. They load up the horses and head out. They run into Thinul guards at the edge of town. They refuse to let them enter. Bee shows her marking as Cleric of Sol. They let them pass.

They head to the Thinulian Bank. Aldo suggests they give the money to Jelica. Bee explains to Jelica that they are giving her 10 thinul, 1 silver, 1 electrum and 32 copper pieces. Jelica starts to weep and thanks Bee excessively. Aldo offers to arrange for Jelica to travel to Blackmoor. They deposit money at the bank.

They head over to the Marsilon Kelron Monastery. Brother Hatas opens the door. Gryvine donates 600 silver. Aldo donates 300 silver. Bee gives 1 thinul and 300 silver. Skullman donates 185 silver. Myto gives 75 thinul and 800 silver.

Jelica and Bee head to the back and start talking about Kelron.

Myto and Aldo head to the stables. Aldo heads back to the Inn. Myto goes to Wilbert’s. He brings out the mountain lion pelt. He gets the 80 drow bolts that Gryvine had ordered. Then he headed to the Inn. Myto gives the bolts to Gryvine and tells him that Sergius is pissed off.

Gryvine and Skullman head to Sprig’s. They sell gems to Sprig and invite him to drink later in the night. They head to Marsilon Inn to crash.

Jelica and bee head back to the inn. Rotas tells them that Sergius has been in every day complaining. She mentions how cute his brother is. Gryvine buys drinks for everyone. Aldo and Sprig have a heavy drinking session.

Sergius and Enden are angry and start to get upset with Gryvine. He pays them 20 thinul and sends them to Blackmoor to get protection and more miners. Sprig says he will go with them. They will also take Jelica. Gryvine lays down enough coin to pay for their drinks for the night. Everyone heads to bed.


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