The party wakes up and heads to the Marsilon Kelron Monastery. There they find Brother Hatas, Brother Kalrorm and Brother Soild deep in meditation. Gryvine tries to get their attention but has no luck. Finally a monk enters and they ask him about the the door the encountered the day prior ( Mystery of the Disappearing Travelers). The monk can provide no answers but suggests that Hatas might know. When inquiring how long they might be meditating for, they are told that they have been praying for answers for the last three days and he has no idea how much longer they will be, but assumes not much longer.
They decide to head to Sprig‘s to unload some gems. They sell a number of gems, but Sprig is disappointed the quality is not all that exceptional. He takes the time to show Gryvine the imperfections and why he can’t pay much for them.
They all follow Myto to Wilbert‘s tannery. There they find Wilbert and Myto asks him to make a cloak out of the mountain lion pelt he has. Wilbert tells him that he can fashion something and takes the pelt telling him to return in 7 days. During the exchange Gryvine comments on the quality of Myto’s current cloak (Cloak of the Bat) and offers to take it and identify what magic it may have.
They leave to head to the Marsilon Bank. Gryine tells them to check on the mine including Sergius and then heads off to gather materials necessary to identify the cloak and then heads back to the Marsilon Inn.
Vesden greets them politely as the deposit gold. She is always happy to see her best customers. From there they head to Didar’s weapon shop. Myto asks for light weight armor. Didar teases him and tells him that he should see Launo if wants armor for sissies. The adventurers then meander over to Launo and Myto looks over several different armor variations. Finally settling on a nice padded armor style. Launo fits him for it and lets him know it will be ready in about 4 weeks.
The grabs their horses and head out to their mine. Along the way they are ambushed by four hobgoblins. Aldo thrashes them while Skullman rains down the insect swarms. Myto punishes them well. Skullman pins one down but ends up killing him in the process. Skullman does a great job making sure everyone stays healthy. They continue on to the mine.
When they show up the door is locked. They knock on the door. Skullman thinks he hears something, but he can’t understand what is being said. They begin to argue how to unlock the door. Myto starts tracking around the door, but can’t find anything other than Sergius tracks. The door lock clanks and the begins to open.
The group stands ready and attacks when they see two Drow Elves open the door. Aldo kills one and Skullman the other. Aldo scalps them and takes their chain armor. They enter the cave to find Sergius knocking on deaths door with his intestines hanging out. Skullman goes to work and gets him on the mend, but he remains unconscious.
They make camp inside the mine.
Back in Marsilon, Gryvine under great duress is able to successfully identify Myto’s cloak (Cloak of the Bat). Immediately, he passes out from exhaustion.
In the mine, Skullman helps Aldo get past his ailments. They decide to sleep and start the first watch. Myto begins to have a horrible dream of a Drider fighting Kelron Monks. The drider head turns into the flaming head of Nerull and devours the monks. Myto wakes up in pool of sweat. He begins praying and is overcome with an incredible fear that makes him open his eyes to see a dart go past his head.
Before he can do much he is hit with a dart and falls unconscious. Skullman running from the other side of the mine releases the insect swarm with little to no effect before being hit by a dart and being knocked into a slumber. Aldo wakes up and starts slashing, but is severely injured. As he fears that his life has ended he sees Brother Jeremiah appear and dismantle the one of the drows with his bare hands. Aldo digs deep and makes work of the other one. Jeremiah runs off and Aldo follows him. Jeremiah seemingly runs right the mine shaft wall. Aldo goes back and picks up the chain mail, swords, crossbows and darts from the dead drow. He notices they both wear Crismon Sickle insignias. He scalps them. Exhausted he lays down for an hour before morning.
Myto awakes in the morning to Aldo’s not so nimble touch. Aldo recounts the events to Myto. Sergius awakes and tells them both that he was mining and out of no where the drow attacked him. Aldo and Sergius discuss how they will continue mining operations under these conditions. Sergius says he will not continue without protection. They decide it best to lock everything up and head back to Marsilon.
As they are packing up Skullman comes to. Aldo explains the evenings events. They saddle up and have an uneventful ride to Marsilon dropping Sergius off at his house. They then head to the The Wild Pig.
While there Skullman tends to his wounds. They ask Blamhammer where to find guards. He points them to Blackmoor Trading Company Union or Blackmoor. They head back to the inn. They find Gryvine fast asleep. They leave him a note and go back to the monastery.
Brother Hatas, greets them. He tells them that Nerull is growing strong and to the South, the power balance is shifting. Aldo gives back the Idols of the Seed. They ask about Brother Jeremiah. They tell of the story and how he went through the wall. Hatas shows them a book with legendary Nerull Portals marked with skulls, snakes and red liquid doors. He indicates this means Nerull has regained his lost powers and that they are losing the battle. Myto asks if the doors can be opened on holy ground, and is told no.
When pressed about what they must do, they are told that protecting Kelron’s Lexicon of Body and Mind is the monks only priority. They are told that Kelron is holding Nerull at bay but the armies on Danurium are not doing their part and that is where Nerull is drawing his power. Aldo asks how they can help.
He is told that the Lords and Kings of Thinul have been warring amongst themselves and not focused on defeating Nerull. That to swing the tide they must regain focus and be unified. He states that it started with Fergus. He suggests asking Fabijan and the Circle of Fergus where to start. The discord started with Fergus and the Circle of Fergus holds the answer how to restore peace to the kingdom.
They begin to argue about what to do next. Aldo and Skullman go back to the Inn. Myto stays to talk to Hatas. He shares the horrific dream he has and asks if it is real. Hatas tells him that it is likely that Jeremiah and other monks are battling on the astral plane of the Gods and that it really happened. Myto heads back to the Inn.
Gryvine tells Myto about his cloak. It’s ability to let him lay invisible in shadows and fly or transform into a bat. Skullman says he is going to visit Fabijan. Aldo and Gryvine go to eat and crash for the night. Myto follows Skullman. He tries to use the cloak, but has no luck. Skullman turns into a dog as the go through the hunting grounds. As they get close Skullman shifts into a human and calls for Fabijan. A snake comes slithering by and turns into Fabijan. They bow. Fabijan chastises them and reminds them he is no king. Skullman asks Myto to tell Fabijan the story that Hatas told them about. Myto shares and Fabijan gets angry stating he does not fight wars for Gods or mean. That the Circle of Fergus will not get in the middle of it. They continue to badger him but he turns into a snake in disgust and slithers off. They head back to the inn and Myto goes to bed. Skullman talks to Gryvine about the interactions and asks how he can get Fabijan to help. Skullman goes to his room to sulk.
Aldo and Gryvine go to Didar’s and sell the drow chain mail and swords. Then they head to Rilla the herbalist. Gryvine shows her the drow darts and asks if she can make an antidote for the poison and copy the poison. Rilla believes she can try but needs a month and 400 Thinul.
They go to Wilbert’s and ask him if he can make similar darts. He says no, that it would require elven talent. They would need to go to Blackmoor. They ask if they can put in an order for him to fill. He agrees and says he will take to Dritir when he goes this week. They put in an order for 80 darts.
They go back to the Tavern and wake up Skullman and Myto. Myto tells Gryvine he can’t make the cloak work. They go to a dark room and try a number of things until Myto becomes invisible. They have Skullman verify he can’t see him either.
They head off to see Fabijan. When getting close they hear a frog croaking. Skullman starts to speak in Frog and confirms it is Fabijan. Fabijan transforms into human form. Skullman and Fabijan fight more about the situation. Gryvine bows when introduced. Fabijan scolds him. Gryvine talks the balance of the Circle of Fergus. Fabijan gets frustrated and states the circle is in balance. After much banter Gryvine asks how the circle of Fergus was started.
Fabijan tells them it always existed since the beginning of Danurium. However the first druid circle of Fergus is a different story. He tells the story of King Fergus.
He talks about Marjinum(sp)shape shifters. That they can’t control their shifting and only cna shift into a single animal form. He tells them that the Eye of the Seer will show Thortur the truth. That they need to go the South near Locarno and there they will find it in the swamps.
Fabijan turns back into a frog and hops off. They head back to Marsilon. They turn in for the night at the Tavern.